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Outline is hiring [until 5/27]!

Posted by Cody (Administrator) at Monday, 13. May 2013, 22:11. 25 comments

Outline Intern Applications
M A Y . 2 0 1 3


Outline is hiring new interns! As always, I'll explain what an intern is: essentially, they're staff members-in-training. We have a high quality threshold for staff members at Outline, and we want to make sure everyone is able and ready to join our staff team before bringing them in. As an intern, you'll have close interactions with our staff members and you'll learn the skills you need directly from them. We teach you everything you need to know, and for that reason we're able to hire people with less experience and train them. Internships can last anywhere between a single and a few months - you'll always know where you stand in your development and how much more you need before you'll be ready to become a staff member.

You don't have to be an existing participant of the community to apply - you can apply and then show your dedication afterwards!

Positions

Outline is one single staff team on the outside, but internally each person is in a team with its own specific tasks and responsibilities. We're looking to fill a few areas in our staff team, so we're looking for people with these skills/interests:
  • Resource development (Coding/Designers): We're looking for anyone interested in designing, coding or, preferably, both. At least a bit of experience is beneficial, but you don't have to be a professional to apply. We want people interested in learning, improving, and growing. As a resource development intern, you'll train directly with me and expected to be ready to progress at your skill by practicing and practicing. You'll also be expected to participate in the development of Outline, fill the occasional request, sort databases, run battles, discuss your interest on the forum, and any other misc. things that need attending to in the forum. A new project that will be expected of all resource development interns: everyone will be building their own theme from scratch to finish (including all graphics) directed primarily by myself with other staff members to assist.

  • Special project development: Outline has several miscellaneous traits we'd like to develop further, and we're looking to hire ambitious, creative, and logical thinkers who are interested in helping develop miscellaneous projects for the improvement of the broader brand of Outline. In other words, special project staff members will be taking care of the random, fun projects that hit areas that we wouldn't normally focus on for our niche. If you want to join up as special project specialist, you'll need to be willing to work hard, be open to sharing ideas, and have a desire to experiment and learn.

  • Community development: We're looking for people who love to hang out in the community, create and participate in thrilling discussions, and with a strong personality to lead and moderate the community. These are the role models and faces of our community - the people everyone will know and get a chance to talk to. We want people who are upbeat and positive, understanding, and respectful.


Perks

We're going to be asking a lot of you as an intern, so it's also important that you know what's in it for you.
  • Professional Experience - You'll get professional experience in a relaxed and no-pressure environment - become more prepared when you need to take a paid professional job. I'm also always willing to be a reference on a job application.

  • Nonprofessional Experience - If you're here just as a hobby, you'll find yourself in an invaluable hands-on situation to improve and grow in your abilities from experienced tutors.

  • Join a family - Outline has always had a small staff team of long-term, devoted members - because of that, we become a family and you know you belong.

  • Make a difference - If you love the ZetaBoards network, you'll know that Outline has always been an innovator in the resource world. Help shape the future and become a leader in our community.


Applying

We've created a forum for you to post your application in (use the template below): Click here!

Your topic will be viewable only to you and the staff, so your application will also be where we'll conduct initial interviews with you. In some cases you may be asked to have a live follow-up interview on Skype.

Application template


Hope to see your name in the running soon!

Cody
Outline Administrator & Owner

MotM April 2013!

Posted by Cody (Administrator) at Monday, 6. May 2013, 12:08. 13 comments

Outline MotM/Updates
A P R I L


Member of the Month at Outline rewards a member whom we, as staff, believe has set an example for members to adhere to. This member would be kind, helpful, and just overall someone everyone enjoys. We also give great consideration to members who contribute to Outline a level that upholds our mission to provide evolutionary resources and designs.

It's been quite some time since we've honored someone with the MotM award! This month we're celebrating someone who has taken a lot of time out of their day to help give high quality, high end support to the members of Outline. No matter how difficult the topic, I always saw this person enter into it with unwavering doubt, and in the end he usually got the solution. If a solution didn't work, he just got right back on it and tried again. His presence in the community has also been a welcome addition as he's been able to add interesting points of views to a myriad of topics, and we need people who see things differently to help fuel our discussions. Please join me in congratulating Sage, the Member of the Month for April, 2013!


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Outline Community Theme!

Posted by Cody (Administrator) at Friday, 4. January 2013, 21:11. 62 comments

Outline Community Theme

Overview

We're trying out a great new project here that was thought up and developed by the Gold Members. As a community, we're going to begin crafting a theme, piece-by-piece through a series of battles, and then it will be coded to be released in to our database and used as an Outline theme!

Process

We're incredibly excited about this project, but we're fully aware of problems that could arise - including inconsistent theme pieces, designers, or the problems of tossing a PSD around an entire community. We believe we've created a unique, innovative, and intuitive solution to these problems utilizing our own graphic battles forum. Here's how this is going to work:
  1. Each component of the theme is going to be put to a battle - anyone can submit their entry using the existing PSD (with the exception of battle #1 which will not have a pre-existing PSD).
  2. After a certain amount of time, each entry will be put to a vote which decides whose entry gets to stay in the theme.
  3. After all components have been designed and the print is complete, we'll create a name and the graphics while one coder gets to work bringing our creation to life!


You'll be able to track the progress of our theme in this thread!

Battles

Version History


And that's it! You'll find some more specific rules in each battle thread as they come out, but they won't be too limiting. Character defines everything, and we expect this theme to have a lot of it, so we'd love everyone possible to participate regardless of how long you've been here. :)

Earning Tokens

Posted by Cody (Administrator) at Friday, 11. March 2011, 19:33. 0 comments

Outline Tokens
E A R N I N G
Reference: Token Central for an explanation on tokens


HQ - High Quality
LQ - Low Quality
XCFs can serve as a substitute for PSDs


Themes and Skins


  • Themes

    • Featured: 500 tokens
    • HQ: 400 tokens
    • LQ: 100-200 tokens, or unacceptable
    • w/ full graphics set at release: +100 tokens


Graphics Database


  • Buttons and Forum Markers

    • HQ: 100 tokens
    • LQ: 50 tokens
    • w/ PSD: +50 tokens

  • Team Icons, Pips, and Emoticons

    • HQ: 80 tokens
    • LQ: 30 tokens
    • w/ PSD: +50 tokens

  • Signatures

    • HQ: 50 tokens
    • LQ: 25 tokens
    • w/ PSD: +50 tokens

  • Avatars

    • HQ: 30 tokens
    • LQ: 10 tokens
    • w/ PSD: +10 tokens

  • Renders, Fractals, and C4Ds

    • HQ: 70 tokens
    • LQ: 20 tokens

  • Prints

    • HQ: 100 tokens
    • LQ: 50 tokens
    • w/ PSD: +50 tokens


Modifications/Codes, tutorials, and documentations


  • Mods/Codes

    • Simple

      • HQ: 100 tokens
      • LQ: 50 tokens
      • Reid's stamp of approval: +50 tokens

    • Complex

      • HQ: 200 tokens
      • LQ: 125 tokens
      • Reid's stamp of approval: +100 tokens

  • Tutorials

    • HQ: 100-200 tokens (Depending on how complex the subject is)
    • LQ: 10-70 tokens (Depending on how complex the subject is)

  • Documentations

    • HQ: 100-200 tokens (Depending on how complex the subject is)
    • LQ: 10-70 tokens (Depending on how complex the subject is)
    • Cody's stamp of approval: +50


Misc. Methods


  • Donating via Paypal: $1 to 200 tokens
  • Filling a request: You receive the amount the requester paid
  • Filling Support: 100 tokens*
  • Winning a contest: Depends on the prize set by the host
  • Getting promoted to Gold Member: 500 tokens*
  • Winning MotM: 500 tokens*
  • Posting a topic: 2 tokens (automatic)
  • Posting: 1 token per post (automatic)
  • Liking us on Facebook: 75 tokens*
  • Following us on Twitter: 75 tokens*


* = You must PM a Staff Member to redeem your tokens.

Cody | Outline Administrator

Token Central

Posted by Cody (Administrator) at Thursday, 10. March 2011, 21:36. 0 comments

Outline Tokens

What are they?

Our token system is a form of currency (money) you can earn and use exclusively on Outline. They're listed in your mini-profile on each and every post you make, as well as in your profile (Example: Cody's profile - check out the left side).

Why do they exist?
AKA: What's their point?

Tokens are here to balance between what we give to you and what you give back in to the forum. It could be that you're good at avatar-making - well, you submit avatars and get tokens in return, and then those tokens allow you to get a request for something like a theme print. There are also means to earn tokens that aren't necessarily graphics-related that are outlined in a topic linked to below.

How can I earn them?

There are many ways to earn tokens! To keep this topic condensed and keep everything organized, we have them all outlined in this topic.

Where and how do I spend them?

  • Advertising - Bumping your topic costs 15 tokens.
  • Graphics Requests - Graphics and custom theme requests can be made in the requests section!
  • Advertising Requests - View our advanced advertising options and get your forum or website's name out there!
  • Token Extras - A few misc. ways to spend your tokens on fun little things!

Additional questions? PM a Staff Member for further assistance.

Cody | Outline Administration

 

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