| When making a print what is the hardest part | |
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| Topic Started: Friday, 27. February 2009, 00:16 (158 Views) | |
| Crescendo | Friday, 27. February 2009, 00:16 Post #1 |
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.Henry {Display:none;} I am invisible!
:D
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For me the hardest part of a print is the description area, how about you? |
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DIRTY DIRTY RICH RICH BEAUTIFUL ..................................................................................................................................... ![]() Lottery | Button Battle | Behind The Blur | |
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| Deleted User | Friday, 27. February 2009, 01:03 Post #2 |
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Deleted User
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The hardest part is trying to get the print to look good through out the entire thing. It seems whatever I start out with gets the most work and whatever I end with just gets quickly thrown together. |
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Valor
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Friday, 27. February 2009, 05:35 Post #3 |
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Officially owns day.Ze
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The insides. i seem to never finish my prints lmao |
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Voxx
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Friday, 27. February 2009, 10:53 Post #4 |
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oiiiiiiii.
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The drop down menu :] |
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| Hostix | Saturday, 28. February 2009, 05:44 Post #5 |
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Unborn
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A print is worthless until coded and makes twice as much work. In my opinion, it's easier to design skins in pieces. As in, creating the maintitle, titlemedium and just working around that. |
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Visit Creative Aspect for top quality InvisionFree Skins! Creative Aspect is a resource community catering to IPB 1.3.Check out the Skin Database today for top quality skins! | |
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Vocal.
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Saturday, 28. February 2009, 16:20 Post #6 |
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Epic Poster
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The inspiration to make one. Sometimes it takes a while to think of the perfect design. |
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Recent Releases *livewire *the coven -- preview! *castle icons *how to make a button v1 Secret Pixel Poem Spoiler: click to toggle | |
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| Deleted User | Saturday, 28. February 2009, 22:51 Post #7 |
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Deleted User
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I either: 1) Fool around with shapes until something comes 2) Base it off of another print.
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| Hostix | Sunday, 1. March 2009, 06:33 Post #8 |
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Unborn
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I use a test board as a print so that I can get the feel of what I really want to create. Some prints that are skinned don't like a thing like they did in print stage. Basically, I use a board as my blueprint. The hardest part with that is finding the right color scheme and getting the effects to look right. By using a board as my blueprint, the time is cut significantly with designing. If you know what you're trying to do, you can usually branch off of that. |
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Visit Creative Aspect for top quality InvisionFree Skins! Creative Aspect is a resource community catering to IPB 1.3.Check out the Skin Database today for top quality skins! | |
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Xarina
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Monday, 8. June 2009, 18:11 Post #9 |
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I <3 Jason
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The hardest part: not stopping when it's half done XD |
![]() ![]() "We are from the Lollipop guild and we want you!" | |
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Johnathon
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Thursday, 11. June 2009, 05:56 Post #10 |
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"I am as I am, if you dont like it, shove it"
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Coming up with a design and color scheme, it takes me forever to come up with a good one. |
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Flavius
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Thursday, 18. June 2009, 09:41 Post #11 |
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liquid flower
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For me: - getting the h2 to match the borders when the borders are done first - getting the borders to match the h2 when the h2 is done first ^ for both I mean when you do the borders like the Outline Birthday ones how they are in pieces. |
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Daniel
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Saturday, 20. June 2009, 21:48 Post #12 |
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High Poster
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Uploading the image slices, it annoys me and i never complete it! |
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Flavius
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Sunday, 21. June 2009, 03:42 Post #13 |
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liquid flower
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I find it easy. Just call them so you know what they are. |
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| SL92 | Saturday, 27. June 2009, 01:08 Post #14 |
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Unborn
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Getting started. You need to think about the color scheme, how it'll flow, how you're going to approach it in general when you get an idea. After that, it's smooth sailing. |
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10:04 AM Mar 16
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Valor
Voxx

Vocal.



Johnathon



Flavius


10:04 AM Mar 16